Your relationship example is more about dependency or addiction which you see in game reward techniques to keep players leveling up. Standard fare where there's a subscription model.
This is the other side; more fraudulent than evil. He summed it up in the first paragraph; make it so the player has insufficient information to make an informed [investment] decision.
This is the other side; more fraudulent than evil. He summed it up in the first paragraph; make it so the player has insufficient information to make an informed [investment] decision.