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They have a list of all the questions you can go through, no sign in required. Not sure what you're talking about.

http://www.interviewcake.com/all-questions


That's great. Now, go to their homepage without being logged in and see if you can find a link anywhere to the all-questions page.


Only by using "view source":

            <!--
            <li>
                <a href="/all-questions">All Questions</a>
            </li>
            -->
Note that they've commented out the link for some reason.


Hrm. Maybe that's one of the interview questions.


He's talking about the normal flow of the site (click the big blue button at the bottom of the first page, then the second page). This leads to a "Login with Github/Google/Facebook" prompt that can't be skipped. You can close it, but that doesn't get you anywhere.


I would guess that obituary_latte is talking about the fact that there's no link to the page you're referring to.


Worst part is their max-stack isn't optimal. You can do it with O(1) additional space.


Please explain. Without maintaining that ordering, you're going to have to iterate over the entire stack after every pop, no? One of their requirements was to keep pop() at O(1) rather than O(n).


Hm. How?


We're still waiting on any categorical information from you, other than your baseless fears stemming from problems with wholly different companies using similar technology.


My coworker was looking for something like this a few days ago, and we gave up on our search. This is awesome. He's a front-end developer and nearly cried tears of joy when I showed this to him. Thank you from one small dev shop!


My favorite part of watching rain on a glass surface is when two raindrops connect with one another and merge together into a larger one. It would take a lot more work (more intensive computation based on the location of the drop, constant checking if another drop is on top of the target raindrop, etc...), but I'd _love_ to see two globules merge with one another. That would be incredible.


Well, it's your lucky day, because it does that. There's even a tiny bit of acceleration when it happens it seems. I was curious to see if anybody mentioned that in the comments actually.

I thought that was a very nice touch, since it would be easy to skip that.


If it does it, it doesn't do it very consistently as I was specifically looking for that effect only to be disappointed. That being said, this is still a really cool demo.


This describes me to a T.

I had this same internal conversation with myself last night. I'm currently entrenched in a myriad of unrelated hobbies and pursuits, and last night as I sat at my computer and researched what knowledge I needed to build a violin, it hit me: I'm actually not mastering any of these pursuits. Golfing, Motorcycle Rebuilding, Objective C, Angular JS, Guitar, and the list goes on.

I decided last night to do what the article says: Choose one. Just one. and focus on it, serially, not in parallel. So, I've chosen one, and it will be my pursuit for the next 6 months, or until I feel I have mastered it. Then, onto the next one.


I think "I started playing video games and now feel fantastic and am more productive" could be generalized to "I allowed myself to unwind after my daily routine and now I feel fantastic and more productive"

Anecdotally, I've recently started playing TF2 again after work instead of exclusively working on a side-project, and I'll be damned if I haven't slept better in months and have had more creativity and stamina to put toward my projects after work. For me, the takeaway from Jack's post was to just make sure you're giving your brain enough time to recharge. and think about other things.


Yup, you're definitely right. Video games are almost a short-cut to unwinding, but they're certainly not a silver bullet.


My thoughts exactly. A lot of these designs came down to putting lipstick on a pig. Yep, it's still a pig.


I consider myself rather forward-facing developer when it comes to design, and have, as a general rule, enjoyed the new interface design choices in iOS7. However, I'm worried that this Oddysean journey into "flat design" is counter-intuitive to some basic UI principles.

I find that the bottom toolbar is harder to read now, and requires more eye-scanning to figure out what the different icons do. It's not as pronounced and grounded anymore. Also, the top navigation is less intuitive, and more subtle. I'm also finding information and text presentation to suffer as well. As much as I hated the beveled edges and skeumorphic design of the previous iOS, it was much easier to navigate. I'm sure companies and designers will work some of these early-stage kinks out of the interfaces, but I can definitely see a drop UI flow quality and information presentation with the move to this new interface design.


the shadows and gradients were very good and directing your eyes on what is import and what is not important.

the flat design gives more elements equal footing. instead of the interfacing being able to accentuate the important areas to look at, you now have to know the app (or screen) and know where to look.


Agreed. I'd love to be able to restart where I left off. Maybe the high score could reset, but the music could continue. The music's great, and coupled with the color change at the drop, it could be really cool.



Thank you. I got annoyed by the mouse sensitivity and just wanted to hear the song. =pp


I use keyboard for such games.


I disagree, think of it like Bit.Trip Runner, the beat builds as you progress, but you have to start over if you fail.


Yes, but look how they do it. The music never skips a beat and certainly never cuts to straight silence, and Runner taps his feet for an appropriate number of beats so he launches himself at the right time. It's still a shock to lose, but it's not a bucket of cold water to the face like this.


Bit.Trip Runner was not this difficult. And it's hard to make out the difference between an open space and a closed one. I tried it about 30 times and then gave up.


Super Hexagon.


I hated playing that too, even though it was not quite as hard.


Yeah he beat it by a full hour and three minutes, using a spotter airplane and a new co-pilot. Man, what an awesome story. Completely reckless, but completely awesome.


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