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Let us not forget about Bill Hill, co-inventor of ClearType technology: https://www.geekwire.com/2012/remembering-bill-hill-importan...

Interesting, will take a look. Regarding your questions:

- Historically, reputation and web-of-trust models have been tried with mixed results (see PGP/GPG history)

- Proof of work for human validation can probably be gamed, useful as a potential workaround for rate limiting/DDOS mitigation though (check how Tor uses it)

- I'd be very skeptical providing my full KYC details to a new service, perhaps a host verification a-la Let's Encrypt could be useful as a Layer 1 "KYC" tier?


Thank you a lot for the feedback. Yeah, still debating with my self regarding web-of-trust models vs KYC.


As a quick solution before implementing the more sophisticated suggestions in this thread, you can try getting a small cheap VPS from somewhere outside and trafficking all your traffic through it via sshuttle[1]. For example, Vultr (not an endorsement) has some with ~$3/month that should be sufficient for your case.

[1] https://github.com/sshuttle/sshuttle


Cartography, check. Alpha Centauri game, check. Very cool.

On my list, Alpha Centauri easily makes it on top 5 games ever made.

Thank you for the trip to memory lane. <goes to GOG to download the game>


What else is on the list?


Well, since you asked, Arcanum, Colonization, Fallout 1, the original Pirates and, well, Caves of Qud (surprise).


That's interesting, can you share more information about your tech stack?


Merklemap is running PostgreSQL as the primary database, currently scaling at ~18TB on NVMe storage, and around 30TB of actual certificates that are stored on s3.

The backend is implemented in Rust (handling web services, search functionality, and data ingestion pipelines).

The frontend is built with Next.js.


Regarding Bluesky's decentralization: https://dustycloud.org/blog/how-decentralized-is-bluesky/

(hint: not that decentralized after all)


For anybody else coming across this, a reply was made here: https://whtwnd.com/bnewbold.net/3lbvbtqrg5t2t

Bit of a side note for my fellow protocol enjoyers: this site is WhiteWind which is another app on the atproto network. Bluesky is a microblogging app on atproto while WhiteWind is a long form blogging app on the same network. It's pretty neat.

And Christine replied to the reply here which I believe is the terminus of this conversation: https://dustycloud.org/blog/re-re-bluesky-decentralization/


Bluesky is not decentralized. It is a reference app built on top of a decentralized, social networking protocol -- AT Protocol.


The immediate answer that came to mind _before_ I read the article, was "keep things simple". A lot of good things emanate from this mentality.


> while not even having a web page of security disclosures that happened in the past

https://www.openbsd.org/errata75.html


You seem to have ignored the rest of my comment on purpose.

Useless source, because it is not parseable in an automated manner.


Good thing I managed to grab a HiFive Unmatched. OpenBSD works sweetly on this.


Hope you like those blobs.

I'll never forgive SiFive for discontinuing the only blobless RISC-V machine (HiFive Unleashed) after shipping only a few thousand units (which they did only because Debian demanded it as a condition of adding support).


HiFive Unleashed ($999 - $1199) was made in no more than about 500-600 units.

HiFive Unmatched ($665) had several thousand units built.

Absolutely no reason to buy an Unmatched now even if you could because the VisionFive 2 (Star64, Mars) are slightly better in almost every way starting at 1/10th the price.


I'm now wondering how many decades are still being lost because of similar bugs in other OSes that don't get as much scrutiny, like OpenBSD or even FreeBSD.


I'm not going to say scheduling is better or worse on different platforms, but it is clearly different.

When I tried to port the (at that time) new, open-source version of .NET Core to FreeBSD, one of the things which I simply couldn't fix in the .NET framework code itself was threading. For one, I had to (for some reason, don't remember now) use non-posix threading-functions to make it compile. But even with that in place, things weren't behaving as expected.

I mean... Threading worked, but .NET had a fairly big test-suite which was very opinionated about what sort of behaviour and performance characteristics different kind of threading-scenarios and threading-primitives should have.

On FreeBSD I was forced to extend time-outs and outright disable some tests to make the build pass.


Sounds like that test suite could be a good starting point for a scheduling benchmark comparing Linux, FreeBSD, MacOS and Windows.


Not necessary, the problem is similar as what can be seen with garbage collection (latency vs. throughput).

For example if you give more smaller time slices to threads then you have better latency but worse throughput as it means more work when switching the time slices and more cache invalidation.

.NETs test suite is tuned for Windows. Windows is focusing more on desktop use-cases and is more tuned for lower latency then throughput on the other hand FreeBSD is mainly for servers so their scheduler is more tuned for throughput. This difference could very well explain the failure in the test suite.(Independent of weather there is a bug or not.) To test what I think it does test you have to be very thigh about the expected latencies, thigh enough to make the test suit fail if used on a more throughput optimized system.

Similar on Linux in some distros you have an alternative official kernel for media applications (e.g. gaming) which changes kernel parameters to be a bit more latency focused. E.g. linux-zen in case of arch linux.


Similarly, I know DragonFly BSD focuses on speed (making the kernel as non-blocking as possible, thread-per-core type stuff), but is there a comparison of the scheduler with FreeBSD's?


There's always cross OS performance tests like this one

https://www.phoronix.com/review/bsd-linux-eo2021/2


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