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Tapping phones seems very limiting. I don’t see most of my friends in person that often, different cities etc.

I think a better alternative would be a phone number.

You only give your number to friends, which aligns with the brand and product concept.

Allows more of your friends to join via your address book, good for the app growth.

Might also mean indirectly you can’t follow a non-personal page which also aligns to the brand and product concept.


Maybe it’s just not for you then.

Why people automatically think that social media should be like facebook and you should be global entity with billions of users? Wouldn’t actual social - in the literal meaning of the word - media mean that you share cool shit with maybe 3-10 of your closest friends who you actually see and hang out with, who are local to you? If you have an online game community, maybe you should meet once a year for IRL beer to tap phones? Perhaps we don’t live in a global village after all, perhaps we are are dumb tribal monkeys with super computers in our pockets?


I agree. There should be a hierarchy of intimacy, as it were, in order to initiate a friendship.

* Tapping Phones * Confirming Phone Number * Confirming Email * Connected via Other Platforms (Facebook, Twitter, BlueSky, etc)

As far as maintaining a friendship by tapping phones, again, I would make the friendships a constant and graph / rank intimacy by how often you tap phones as well as how connected you are to your friend (phone, email, connections on other networks).


I love the idea of hierarchy of intimacy, that is a great concept/phrase.

I'd make it so you could tap a phone, you know their phone number, you know their email. Importantly in my eyes, you shouldn't be able to navigate to a profile and just ask to connect as that'd mean you could do that to people you don't actually know (whereby knowing is inferred by you knowing some amount of their personal info such as tap, phone, email).

I'd stay away from your last option of 'other platforms', per my other reply below in that those platforms allow you to connect to anyone/anything. There is nothing in them that say this connection is inherently personal vs being generic.


Yeah, I agree after thinking about it. Connecting other social networks makes it difficult to distinguish Friendster as an intimate and honest platform free of spam.

The intimacy levels can be IRL (when you tap phones), Phone (when you friend via phone number) and Email (when you friend via email address). You could also measure the intimacy hierarchy / rank by keeping track of events (should events become a feature) you attend with other friends.


I hate phone numbers and hate given them out and I hate that I'm required to even have on in 2026. I'm reachable without one. The majority of my friends do not know my phone number. Only the really old ones from back before messaging apps with free calling

In my head, the new Friendster owner wants to drive some amount of true personal connection - hence the tapping.

The problem I see with not using a phone number as I described, is that you'd be connecting to any old social profile - could be Messenger, WhatsApp, Instagram, LinkedIn, etc.

None of those are inherently personal, it'd open up Friendster to be not materially different to any other social network as those networks don't have the concept of a personal connection - they are just generic connections (some are personal, many/most are not).


SpaceX, xAI, Collosus data centers, next space compute, X, Starlink and soon Cursor to join 2, 3 & 4 together?

What a great article!


This is very cool, impressive piece of work Paul.


I loved Prince of Persia, bummed to hear the re-launch has been shelved.


Just last week it was revealed that it had gotten an ESRB rating (now removed). So it must have been pretty far along in development.

https://web.archive.org/web/20260114063329/https://www.esrb....


What happens to all that content/work when this sort of thing happens? Just gone gone or?


Usually gone or retooled for something else. Even just within the Prince of Persia series, they had a game called Prince of Persia: Assassins that was canceled and turned into Assassin's Creed. There was also a sequel to Prince of Persia 2008 in development that was cancelled and never showed up again. You can even find footage from both of these games online, but they will never see the light of day unless someone leaks them (which does happen sometimes).


Thanks


Sands of Time still has one of the best time reversal mechanics in any game I’ve played despite being 20 years old.


> made with spite


Prompted with spite


On Daring Fireball, I find the site hard to use nowadays. It isn’t mobile friendly, and the white on grey, while cool, is a bit hard to read. I wonder if a fresh design might help out for improved engagement and thus shares/upvotes etc.


Making the site mobile friendly would take about five lines of HTML/CSS changes, but I recall him snubbing someone somewhere who asked for it.

Whenever I listen to one of his podcasts, I notice audio quality being worse than appropriate for someone who has been making a chunk of their living from podcasts for years.

I've found unsubscribing to be a remedy.


I told Safari to always open it in reader mode. That was the only way to use it on my phone.


In 1990, Australia stopped minting 1c and 2c coins & rounding to 5c.

It worked out just fine.

Everyone move on.


Wow, took them a while.


Other places I plan is via Strava, Komoot or Garmin Connect - the heat maps help a lot to know where other people ride different types of bikes (road/gravel/mtb).


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