Not the OP, but AMS can be useful for loading and unloading filament, as well as automatically continuing a print job when you run out of one spool of the same filament. It's not just for multi-color prints, although that's obviously the primary use case.
Can you though? The protocol is not very well documented and it seems to iterate rather rapidly with the server version that it aims to be compatible with.
This seems to be a theoretical discussion: I don't think I'd ever want to implement the client part of FoundationDB myself, and I don't really see a good reason to.
> Multiple frame generation (required for 5070=4090) increases latency between user input and updated pixels
Not necessarily. Look at the reprojection trick that lots of VR uses to double framerates with the express purpose of decreasing latency between user movements and updated perspective. Caveat: this only works for movements and wouldn't work for actions.
Tap to pay with spend controls sounds ideal for things like after school snacks/activities and transit. It could also be an easy to way to manage things like allowance digitally?
AuthZed is changing the way top tier companies add rich permissions experiences to their applications. Modeled after Google's Zanzibar, AuthZed offers a low-latency, high-scale permissions system, that scales to millions of QPS with milliseconds of latency.
Pros: It will automatically orient to either a frontal or rear collision and has tons of contact area with the body. If it's made of even a slightly stretchy material it would also spread the force out over some period of time.
Metros have them, and in my experience the rear-facing seats are more comfortable, as metros decelerate much faster than they accelerate (or at least in Lille, I didn't notice it as much in three other metros I took).
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