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A glider gun is still incomprehensibly complex for non-programmers, I fear.

To the extent that resource collection involves stuff happening in Life you will struggle to balance it, and to the extent that it doesn't it's not really life-based at all.



to the extent that it doesn't it's not really life-based at all.

Obviously, because no MMOs have contrived mechanics, ever!


MMOs need two things: mechanics that make them fun as a game, and themeing that will attract players. As far as I can see including a life aspect doesn't help with either.




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