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"Another World" There's a very interesting write up here: http://fabiensanglard.net/anotherWorld_code_review/

The game itself has an amazingly beautiful vector style. The engine is remarkably tiny, 20kb. I decided years ago if I ever find time to build a game I'd like to architect it like "Another World".



I've thought about writing an "Another World"-style game engine many times myself.


I'm not a big fan of the game (love its style, but the gameplay hasn't aged well IMO - playing it for the first time in 2014 probably didn't help), but this is a really neat architecture. Thanks for the link.


He wrote tinycc, qemu, a new image compression, AND he can write? Who is this man?


You're mixing him up with Fabrice Bellard, I believe (http://www.bellard.org/)


Yes and both are french :)


Good catch


I think you're confusing Fabien Sanglard (writer of the above article) with Fabrice Bellard (prolific programmer)




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