Remeber the old Caesar series from Impressions/Sierra?
It was ostensibly a city-building sim set in ancient Rome, but gameplay was more like a supply-chain logistics simulator. About 3/4 of the time spent playing was in allocating raw materials to production facilities and designing distribution networks for finished goods.
If Impressions or Maxis decided to start writing enterprise software, they'd probably dominate the market within a couple of years.
It was ostensibly a city-building sim set in ancient Rome, but gameplay was more like a supply-chain logistics simulator. About 3/4 of the time spent playing was in allocating raw materials to production facilities and designing distribution networks for finished goods.
If Impressions or Maxis decided to start writing enterprise software, they'd probably dominate the market within a couple of years.