Existence is simply perceiving something while simultaneously being limited to how much perception and interaction you can conduct with the reality over a given moment. Consider it a resolution/cost of time, if you will. It's also the side effect of everyone believing they are them and not someone else "playing" them.
Limiting perception should not limit the objective reality, but I hypothesize it does limit the ability of the perceiver to easily manifest their own non-objective reality here in this "real world". Strangely enough, I just picked up Galapagos by Vonnegut yesterday and he's presenting a similar concept and I'm curious to see where he goes with it. I've been remiss in reading more of him.
When you are going in or exiting a VR or gaming existence, it feels just like shifting existing "goals" into existing "get it done slots". In Astronomer, for example, the "goal" is gathering Oxygen to breath/live and the "get it done" part is gathering building materials to construct devices which help you learn how to do more things. It feels like a life because I've done similar things in the real world to survive. I get sad when my little guy/gal dies, so who's to say they aren't "real"? I hope someone is sad and happy for my existence as well!
I wonder if the the dissociation may result from the resistance to comprehending an eventual truth which cannot be "unheard"? I'm OK with it because I think about it all the tim, but I'm sure it's frightening to just have it spontaneously happen to you without realizing what it is that is occurring.
Limiting perception should not limit the objective reality, but I hypothesize it does limit the ability of the perceiver to easily manifest their own non-objective reality here in this "real world". Strangely enough, I just picked up Galapagos by Vonnegut yesterday and he's presenting a similar concept and I'm curious to see where he goes with it. I've been remiss in reading more of him.
When you are going in or exiting a VR or gaming existence, it feels just like shifting existing "goals" into existing "get it done slots". In Astronomer, for example, the "goal" is gathering Oxygen to breath/live and the "get it done" part is gathering building materials to construct devices which help you learn how to do more things. It feels like a life because I've done similar things in the real world to survive. I get sad when my little guy/gal dies, so who's to say they aren't "real"? I hope someone is sad and happy for my existence as well!
I wonder if the the dissociation may result from the resistance to comprehending an eventual truth which cannot be "unheard"? I'm OK with it because I think about it all the tim, but I'm sure it's frightening to just have it spontaneously happen to you without realizing what it is that is occurring.