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Godot Editor ported to WebAssembly (godot.online)
131 points by markdog12 on Nov 11, 2017 | hide | past | favorite | 22 comments


Really slow to load, but once it does it seems to be pretty stable. No bad performance so far either, at least for me. Using a Macbook Air.


Waiting for Godot is a common occurrence.


I was there for "Isn't that putting Descartes before the whores?" and now this :).

https://www.reddit.com/r/AskReddit/comments/cfbkx/im_85_cert...


I'm sorry to say that this pun was much more obvious than the Descartes one. The latter was just... inspired.


Your downvotes here trouble me --- because I strongly suspect the suspects simply haven't read their Beckett =)


This is a humorless place. I'm a masochist. ;-)


If one feels so inclined to make a single-sentence reference to some obscure play, care can be take to make the reference just a little off, so to nudge the reader into questioning the sentence's plain meaning.

That being said, I appreciate your reference to [1]. I wonder if this is actually the engine's namesake.

[1] https://en.wikipedia.org/wiki/Waiting_for_Godot


I wonder if this is actually the engine's namesake.

According to Wikipedia:

> Linietsky stated in a presentation that the name Godot was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.


Waiting for Godot is hardly obscure.


Super slow, please use a CDN for the static assets, like the huge *.warm file.


This is very cool it runs on my phone. I can't interface very much with it but it runs.

It's only a matter of time before a good photo editor or digital paint application is ported to the web. Then it's just a matter of making a user interface that is configurable by CSS.


> It's only a matter of time before a good photo editor or digital paint application is ported to the web.

There already is, for photos: https://photoeditor.polarr.co/

Handles RAW and everything, all client side.

Also Adobe Lightroom now has a web interface. I think they have an online Photoshop as well.


Aviary used to have a suite of multimedia applications implemented in Flash. It was pretty slick, but shut down once the company pivoted to apps and was bought by Adobe. There was a Photoshop alike, a vector editor, and others. All gone now.

https://paulstamatiou.com/first-impressions-aviary-app-suite...


I suppose this was inevitable given Godot’s editor and engine are a single binary, and it already supports WebAssembly as a target. The future is exciting!


really having high hype for godot 3 web targets, having used phaser so far made me hate the browser environment even more and the sooner an alternative to requestAnimationFrame comes out the better.


Very cool, editor runs smoothly. The file system isn't really usable, right? I could't save the project to try run the project. It would be nice to include a sample project just to get a better feel for performance without creating something from scratch.

Edit: Also, please ask for confirmation before closing tab. It's too easy to close tab on accident and lose your work.


Looks cool, but right-click and drag doesn't seem to work properly. (Firefox, Mac OSX.)


Right-click and drag does not work in Firefox, Windows 10 either.


This is super neat! I wonder how much work went into this. Is this official or a port by somebody?



What's Godot editor?


Game editor for https://godotengine.org/




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