There is a new trend on games – they are implementing "battle royale" genre where multiple gamers play against everyone at once and every "killed" player will leave the arena. Winner is who stayed as the last "alive" person.
PUBG probably was the first popular PC game that was battle royale.
Fortnite is currently most played battle royale
TF2 doesn't have any BR modes. KOTH is a standard arena shooter mode, with teams and respawning; "KOTH" only signifies that the objective is to control a static area in the middle of the map.
The closest that TF2 gets to a BR is its "deathmatch" or "elimination" mode, I don't remember the name, in which there is no respawning and the last person standing wins. However, this is very different from a BR; the maps are still tiny, there is no loot to upgrade your character, and there is no "circle", which is a wall of damage that shrinks to force the remaining players to move towards each other rather than staying put.
For something that might be more applicable to your application, check out Tetris 99, which is a battle royale version of Tetris that Nintendo released earlier this year. Not only does it encapsulate an interface that might work better, but it also (as I understand it) thas mechanics to link you to other players in the set so there's a bit of 1-on-1 competition where people affect each other within the larger competition to last the longest.
I can imagine this being pretty fun if, for example you could also perform some task (answer a trivia question, move the mouse through a maze, etc) that might affect others (such as blank their video feed for a few seconds, or flash it white, or apply a weird color filter). The attention and concentration might make people forget to not blink, and the altering off opponents visuals could throw them off as well.
For anyone looking for a link to a live site to play it:
> Becausee the detector is too slow and weak, we can not endure too many clients. Therefore, we do not deploy it to a public server now. We plan to train a robust and fast model in the future.
The detector model now is not strong enough. It uses traditional computer vision concept to detect the blinking. We plan to combine deep learning to develop a more robust detector model in the future.
Edit: Figured I could look this up myself. As I thought, yes, they blink - blinking clears particles and such from your eyes. (That is, unless they have trauma that prevents them from blinking, of course.)
Looks like this drew some downvotes, but it gets a +1 from me. Reliable realtime "censoring" in video chat platforms _not intended for sexual content_ would make informal video chat a lot more user friendly. I'd totally video chat with random strangers, that sounds fun. I'd join a video chat group hangout (Hacker New Live, haha) but I'd prefer everyone kept their pants on. Doubly so if I'm going to join this chat at work or in public.
Given what I know about the internet, this would promptly be subject to groups of users constantly testing it to see what they could get away with before it's the recognizer catches up.
This is probably the result of poorly labeled training data.
I always get labeled as a dick. It might be because I look like I a mushroom, since I'm just a fun guy.
Quick edit since I just wrote a dumb joke: This actually looks insanely fun and is something I would share with non-tech people if it was hosted somewhere one day.
This is awesome! I couldn't help but think that this needs to be implemented in a chat-roulette style application. Blink and you're thrown out to the next person.