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There must be more than "release Humble Bundle n+1" in their gameplan. I can think of three long-term strategies:

1. Sell the platform. They have a pretty slick payment/delivery system that could be expanded into selling other digital assets -- ebooks, music, videos. A small number of successful customers could generate profit if they're taking a cut from each sale. Nonprofits might be a good niche to sell to, since they're already associated with the charity angle.

2. Expand types of bundles. As noted in #1, games aren't the only digital asset that would work with this model.

3. The team has put together a nice product, so a few more high-profile bundles might be enough to convince a medium-sized player to make a talent acquisition.



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