The Stadia pro tier fee is just $9.99/mo. The GPU and CPU you could consume playing a AAA game on that (yes, even on the purported "medium" settings) for just a few hours a day surely far exceeds what it could be sold for wholesale.
They don't have to match what it would be sold for wholesale though, just need to match the marginal cost. A graphics card that can run a AAA game is less than $500, so I don't think they are losing much on $9.99 a month. That's over $100 a year, and if each users plays 3 hours a day you can have 8 users using the same hardware at different times.
Now I don't think they are using consumer hardware, and there are other costs as well, but it seems realistic that they are making money off of it.
That's assuming people play games in well-defined shifts. I find it more likely to have 8 users play between 8pm and 11pm and zero users for the rest of the day.
Games are latency sensitive and thus region sensitive. Multiplexing opportunities here are poor. Stadia is a terrible idea business-wise as Google has defined it.
> (Incidentally, and you lose the game if you cancel your Stadia subscription.)
That is a factually incorrect statement. You lose access to any games you claimed for free as a benefit of your Stadia Pro membership if you cancel your membership; you regain access to those games if you renew, but you will not gain access to games that were offered for free during any interval where you were not a subscriber.
You retain access to any game you paid for, _even_ if you paid a discounted rate as a result of being a Stadia Pro member, even if your subscription is canceled.
Thanks for the info. I've been considering a new console purchase and had basically ruled out Stadia immediately due to the subscription requirement. This changes things a bit but I still don't like the fact that I can't play something without a connection to the big Google. I suppose this is just what it feels like to be part of a generation falling out of the marketing window.
> (Incidentally, and you lose the game if you cancel your Stadia subscription.)
What. The. Fuck.
First, they took our physical games and media away. Then they made us subscribe. Now they take away everything when we stop paying for our subscriptions? I can't even conceive of what the next step will be -- will they charge us for having memories of their IP?
We need to reduce copyright terms and kill this cancer of IP hoarding. The rent-seekers are taking ownership away.
Don't forget that they value new ways of spying on users at a non-zero dollar amount, and probably intended to slap ads all over the interface (maybe—maybe—not the games themselves) to make up the difference, or at least were holding that possibility in reserve in case it was needed or they just wanted to kick returns up a notch later (I'd be shocked if it didn't come up in any "decks" used to sell the project internally).
Fair, and that was certainly the YouTube model— years of free video hosting to saturate the market, now preroll and interstitials everywhere with "YouTube Premium" just a click away.
By this strategy, which disregard customer confidence completely, considering that Stadia isn't exactly well received, I seriously doubt I will put my money on it getting anywhere.