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I am not a Rust guy (yet?). Are safe and super fast mutually exclusive? As I reas the article I sensed your explanation was probably the case. Did the many safety-making patches cause the performance to go down?


Not so much mutually exclusive as "safe, fast, easy, pick two", at least sometimes. It can take a lot of design effort to come up with a safe and efficient way to do some things, so it's often tempting to do something unsafe and efficient and hope it works out.


They are not mutually exclusive, though some people will try to suggest it.




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