Depends on who "we" are, from POV of browser vendors and makers of web graphics apps, there's certainly a compromise needed in adding features for niche users that contribute to the combinatorial explosion of tested configurations. Consider that even WebGL 2 currently is struggling to have a viable level of browser support.
WebGL mostly serves people with Intel/mobile GPUs, so will probably WebGPU if it is to survive, even though it aims to do better on the high end GPUs as well.
WebGL mostly serves people with Intel/mobile GPUs, so will probably WebGPU if it is to survive, even though it aims to do better on the high end GPUs as well.