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Thanks for bringing some of those non-existant thoughts to the surface!

I used to imagine how to improve game play in the X-wing series, but not really outside the existing mechanics (just tweaking max speed, weapons load, or shielding). I have such fond memories. I started out in web programming largely to the web community around the game.

The Mighty Eighth reminds me of a take on Star Wars space combat game play that I wished was explored more, like the gunner role in a Y-wing, or what it's like to be the crew a Corellian Corvette taking on other similarly sized ships.



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