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> Second, either consider a travel mod, OR start focusing on what fast travel the game presents you. There are boats and stilt striders, and then the mages guild can teleport you between different mages guilds. The Intervention spells take you back to the nearest Tribunal temple/Imperial cult shrine.

You missed the two: - One of the official plugin that adds teleportation between any Dwemer ruin and the Caldera mages guild. - The Mark and Recall spells.



The former isn't really helpful early on; the latter you're right. I was thinking "Well, that's not going to help you navigate" so dismissed it, but in tandem with an intervention it becomes a great way to fast travel back to town for supplies/etc, then get back to where you were.




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