That's surely true in a sense where the gameplay and narrative are disconnected. I think this is common in the practice of TTRPGs, but not necessary. Gameplay can reinforce or even _be_ the narrative and some games exemplify this (Primetime Adventures, Star Crossed, 10 Candles, The Clay that Woke, and Dialect all immediately come to mind).
I haven't read _this_ RPG to speak to it. But I can 100% imagine an excellent "Blade Runner" RPG which goes beyond just skinning a setting on to some ambient system and instead really explores gameplay that itself can tell a "Blade Runner story".
I haven't read _this_ RPG to speak to it. But I can 100% imagine an excellent "Blade Runner" RPG which goes beyond just skinning a setting on to some ambient system and instead really explores gameplay that itself can tell a "Blade Runner story".