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Thanks for your insight

> when the studios create VFX divisions in 3rd world countries and then tell you if you want to continue your career you'll follow the jobs overseas

This is one of the things that has to get worse before it gets better. You let them, but you don't go there (or maybe you go, who knows). You start growing a spine

Then let them realize that they "can't come knocking" when the studio is somewhere else. Start putting the foot down with deadlines and revisions (nobody said it was going to be easy). Let them see how the quality suffers with an offshore team with much less skin in the game

"Oh but I might lose my job if I don't do how they tell me how to do it", well, yes. But the way things go you'll lose the job eventually when the company go bust



I see so many similarities with the freelance web/mobile developer space. And having run a small dev shop (3-6 people) for 7 years I agree that the _only_ way forward is to hold your nerve, fire the shitty clients and only ever do work you can feel proud of. Yes, there will be tens of thousands of people on (the VFX equivalent of) upwork who charge 1/3 your price, and clients will put immense pressure on you because of it. But if you’re know for honesty and quality, the work will come.




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