See my reply above... there is a 1/2 pixel being kept track of... looks like it indicates the pixel is "wide" and takes up at least half of the neighboring pixel to the right. This seems to delay the latching of the color to the monitor guns by a half pixel cycle.
I agree that if it's there, its hard to see (I found some actual arcade footage online). I wonder if that's due to issues with the lower res monitors? Would be interesting to ground the 1/2 pixel signal pin and see if that has a noticeable effect on the screen visuals.
I agree that if it's there, its hard to see (I found some actual arcade footage online). I wonder if that's due to issues with the lower res monitors? Would be interesting to ground the 1/2 pixel signal pin and see if that has a noticeable effect on the screen visuals.