No. There just isn't. It's a shame there are so many wheels for artistic rendering ray tracing with amazing performance, but simply no one bothered to invert camera as sources and objects as detectors, add more geometry and a tiny bit more of physics, and make a opensource non-sequential ray tracing engine suitable for optics design.
Commercial tools like Zemax cost a leg (> $13k, and they were changing to subscriptions even before being bought by ANSYS) and have a rather steep learning curve. There are newcomers like COMSOL offering a ray tracing toolbox, haven't tried but they are offering generous free trials and the price seems to be more reasonable.
Edit: maybe the abadonware Beam4 mentioned by another post worth trying.
Commercial tools like Zemax cost a leg (> $13k, and they were changing to subscriptions even before being bought by ANSYS) and have a rather steep learning curve. There are newcomers like COMSOL offering a ray tracing toolbox, haven't tried but they are offering generous free trials and the price seems to be more reasonable.
Edit: maybe the abadonware Beam4 mentioned by another post worth trying.