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> In a company that has lots of other devs and lots of paying customers, I wouldn't be able to do things that way, and for good reason.

Why not? You do the "sketching/mockup" of most of the flow (without going into too much design detail) in order for the team to understand better what you are going to build. Then, everybody can provide feedback based on their perspective, do a couple of iterations, then prototype (which if done well will be the initial version of the shippable solution) and then iterate again.



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