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That's not 3d


The example on the linked video it isn't, correct.

Here is another video, this time with S-PACKAGE used to develop Nintendo 64.

https://www.youtube.com/watch?v=gV5obrYaogU

Which given the REPL capabilities, you can easily embedd them on it, just like the other video.


Later rebranded as Mirai. I remember playing with a pirated copy of Nichimen Mirai somewhere in 2001 (I think), it looked weirdly Ediacaran in the Cambrian explosion of the late 90s.


So you're saying that the Xerox workstation didn't have inline 3d graphics rendering capabilities? And in fact this isn't an instance of UNIX trying to catch up to Xerox workstations' REPL from yester-decade?


that's a poorly chosen counter-complaint. before SGI, symbolics owned the market for 3d graphics. this was a world where you could also just do (create-window), see the window, and get back a handle you could use to draw in it. starting with X10 afterwards for me was like drowning in mud.


I think the original comment is actually a poorly chosen example vs me having a poorly chosen counter-complaint.


It's also from 2013


But that's not what was relevant to their comment.

"Here's this new thing that can Ⓧ!" "Pfft, Y could do X years ago."

Well, Ⓧ ≠ X. Come on now, we're programmers here.


Just noting how every single part of that was wrong.

I'm actually not sure what you're saying. Are you implying inline 2d graphics are the same as inline 3d graphics? That's what the subtitle of Ratty was about. And that's not what was shown in original comment's video. Why does it matter if it was from 2013? It wasn't showing off the same thing as Ratty.

He was responding to "Inline graphics from 1981"

It is when you use a CRT instead of a flat panel.




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