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I've played both Factorio and Bitburner extensively (both >1000h, but that's unfair wrt bitburner, because you let it run in the background sometimes), but I don't find they compare that well. Factorio can be played without any optimization and completely mechanically if you wanted (i.e. no "programming" of circuits). It's visual style also makes interfacing with the game more like most games you encounter.

In bitburner, you literally have sort of editor (or terminal), which is also the world (you can use an external editor though). The whole game is about programming your way to destroy a BitNode.

I guess they're comparable because they are both about optimization of bottlenecks. In my experience though, having played Factorio for hundreds of hours with software engineer friends, BitBurner with its text only interface is far more niche, and only the thought of playing it reminds some of them of work (so they don't try) ;).

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