>When I left EA, I was working 40 hours a week reliably.
My last gig had me working 30-35 hours a week reliably. And I made way more than EA was offering.
>This was in large part, though, because that was a high priority for me and I moved off game teams and onto shared tech stuff because it was less high-pressure, even though that wasn't ideal for my career.
The one time I worked for a big company (well, a studio owned by Activision -- the studio itself wasn't that big) I did tools as well, similarly to avoid working in the critical path of a game Gold Master release.
That was the worst fit for me of any job I've ever had. Not because it was tools, but for more complex reasons...mostly, I guess, because the tasks they assigned me didn't play to my strengths.
My last gig had me working 30-35 hours a week reliably. And I made way more than EA was offering.
>This was in large part, though, because that was a high priority for me and I moved off game teams and onto shared tech stuff because it was less high-pressure, even though that wasn't ideal for my career.
The one time I worked for a big company (well, a studio owned by Activision -- the studio itself wasn't that big) I did tools as well, similarly to avoid working in the critical path of a game Gold Master release.
That was the worst fit for me of any job I've ever had. Not because it was tools, but for more complex reasons...mostly, I guess, because the tasks they assigned me didn't play to my strengths.