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It busted once already when Larry Ellison wanted to bring that back into the market in late 90's if I remember correctly. Computer industry shifted from terminals into home/desk computers in 80's, rightfully so I think. What made it lacking back then was bandwidth, which is no so very much the case these days. I think it is a good mechanism for portable, low power machines like cell phones, portable game devices maybe or things like that, but for home/office computers, no.


There's no need to run everything server side. But some potential advantages:

-No opportunity for software piracy

-Automatically "ported" to every platform, if we're really doing a remote desktop type experience.

-Software vendors can sell subscriptions for pre-installed software which is accessible via a "one-click" strategy.

If anyone wants to work on this as a startup, please let me know. mollison@cs.unc.edu.


You are right about piracy, it seems to be primary motivator today for this server/client model.

However there are obviously two schools of thought, one already set in place and working, other on the horizon:

1. Digital Content Delivery platforms: - Consoles: Sony PSN, Microsoft Xbox Live, Nintendo whateverthenameis for retro games - iPhone App store, itunes etc. - Valve Steam

This is a pretty damn fine model, it still needs polish - but I am already using it and I like it. I get the application I wan't, it works, it is native with no overhead, cheap, models for demos and trials etc.. it is the future, for now.

2. Browser as an OS/App host this seems to be that new trend I don;t understand. We already have the OS. Sure, you can build plugins for different platforms that host the browser and push your code to that plugin - essentially either as a VM bytecode (Flash, JVM, Silverlight) which transcends browser itself and we already have trial of faith on that, or you can push code each to his own plugin. Some companies, like google here, try to make a standard but essentially, to me atleast, I don't see the difference to Flash or Silverlight or JVM - sure, there is the native 3D/driver rasterization... but that will be in those techs too, Shockwave has/had it, I'm sure Flash will too someday. I still don't see the point in browser as OS/App host. I can see browser as an app store though, or a front to many different ones, but installation and run should be done in the end on the host itself.

i think this will all become more clearer once Microsoft and/or Apple implements app store like front which we already have for phones and consoles, but this time for desktops. Funny thing is that we already have that, not in mainstream though - look at linux and other repositories and installers they have (apt with synaptics, yum etc..). Add DRM to it and you are looking at the future. Steam might be the first in mainstream world, Microsoft will follow soon, I'm damn sure about it.




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