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I would definietly recommend game jams / weekend hackathons as a way to try out game development. I always found the goal of finishing something small very quickly to be great for motivation.

Our team was very fortunate to have someone with some 3D art experience, even though his primary background and education is in programming. I sometimes joke about the "programmer art" of our game. Here is an imgur album that looks at the art a bit, and gives a glimpse of how it has evolved.

http://imgur.com/a/sYhk5



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