I developed an app for webOS and was pretty involved in the development community. It really was a pleasure to work with.
The main problem developers had, even up to the HP acquisition was the lack of direct hardware APIs (access to the camera, etc...) and a late arrival for native development.
This seemed to really cripple webOS and I imagine that there was something about the architecture that made it hard to work with and move to new platforms, but I don't know.
It's pretty sad that almost everything about webOS starts with: "webOS was supposed to..." :(
The main problem developers had, even up to the HP acquisition was the lack of direct hardware APIs (access to the camera, etc...) and a late arrival for native development.
This seemed to really cripple webOS and I imagine that there was something about the architecture that made it hard to work with and move to new platforms, but I don't know.
It's pretty sad that almost everything about webOS starts with: "webOS was supposed to..." :(