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I always knew my home country was dark but, geez…

/ Greetings from Sweden.


This is great! Now please make my 900€, 6 year old Sonos speakers work.


Why don't they work?


Sonos speakers are weird and I don’t get the hype. They’re not Bluetooth, so playing anything on them has to go through the Sonos app and server. Sonos is also a shady company, doing things like bricking your device if you try to sell it after upgrading, or not letting you use your speaker if you disagree with their privacy policy.


Imho, a speaker is an electroacoustic transducer, converting electric current into sound, or at least anything that can output the sound of arbitrary input devices.

If it has apps, then it's instead a computer or a stereo system with built-in speakers.

So I find speakers a misleading name for this contraption, unless it has an input of some sort that you can connect what you want to.


I am in no way a Musk apologist but the polish workforce you are refering to is the construction workers.


Yes, for now, because that's all they need, but when they start looking for low/middle skilled workers I wouldn't be surprised if the mast majority of them will be Polish workers


I find the efficiency angle of his argument to hold some merit but as I scan the article I cannot find anything about how to solve grid fluctuations. In my home country of Sweden, solarpanels are not a viable suloution in the northern part of the country as moste of the energy i used for heating in the winter when the sun don’t shine.


”But everybody dies, and there will always be places and experiences missing from anyone’s life – the world has too much beauty and adventure for one person to see.”

Damn gut punch...


I remember precisely when I had this particular epiphany. I was 12 years old, in love with books, and thanks to my parents who had signed a form, I had just gotten my first library card for the real (read: non-kiddie) section of the public library. Awed by the sheer number of tall bookshelves, intoxicated by the library smell and my newfound source of knowledge, I asked the librarian how many books they had, she said more than 100,000. I was duly impressed. But then I started thinking, and did some arithmetic on a piece of scrap paper.

And I realized that even if I read one book a day for the rest of my life, I would only be able to read a fraction of all the books on the shelves. Right there in the same room with me was provably unattainable knowledge. I could decide to read any book, but I could not read all of them. If I decided to read this book, then that other book would remain forever unread. Years before I would be able to put the words on it, I had stumbled upon a kind of incompleteness theorem, and I started to understand how small one's life actually is. This thought never left me.


I felt like this but towards reading all of wikipedia.


Opportunity cost.


I was 28 when my dad died. He was 58.

It has definitely shifted how I think about life and what matters.

If I live as long as him, I've already passed the midpoint.

Really helps you put things in perspective.


Everything he says in his article is more or less true - most of which we all already know.

Maybe the insight is that we forget what's important too frequently, and need a better mechanism to be reminded?


When will we get a Tie-Fighter Remake for any VR headset. Battlefront VR experience showed the viability. I'd fork out 1000€ plus for that game.


I'm not sure how TIE Fighter's mechanics would translate to modern sensibilities, and I say this as someone who loved the LucasArts games (at least part of the reason I'm a graphics programmer today!) and currently has, well, a not-insubstantial investment in flight simulation hardware for modern titles like DCS/Falcon BMS/various IL-2 things.

House of the Dying Sun (https://store.steampowered.com/app/283160/House_of_the_Dying...) might be the closest thing going I'm aware of on the current market, as an arcade space fighter game in VR. Doesn't have the same theming, but it's at least space fighters doing space fighter things in space!

For me, the question of how you'd do a modern TIE Fighter remake becomes "how do you make assumptions about how space combat works in your game-universe that line up with the Star Wars films, and also lead to fun gameplay?" Since the space combat from Star Wars (at least ANH) was basically "Dambusters, in space!" you can draw lots of inspiration from World War 2-era aviation and combat. However, given an environment where gravity doesn't play and everything has ridiculous thrust-to-mass ratios, you lose some of the interesting bits re: altitude/energy trades and everything just turns into a "Pull as hard as you can" circle fight in the within-visual-range (WVR) / basic fighter maneuvers (BFM) space, which is where most of the iconic Star Wars dogfights-in-space happen. Beyond Visual Range (BVR) combat isn't really a thing in Star Wars, because Rule of Cool indicates that dogfights are cooler than slinging missiles at each other based on sensors. In the films, the writers/VFX people created the scenes they wanted by creative fiat -- in a game you need the mechanics to drive to the experience you want, and that's a challenge given Star Wars' apparent assumptions about how space combat works.

Of course there's all sorts of interesting assumptions you could make instead, but then you're just making a space arcade-sim game, not a Star Wars game.

Nope, I've clearly never thought about this. At all. Clearly.


Thanks for bringing some of those non-existant thoughts to the surface!

I used to imagine how to improve game play in the X-wing series, but not really outside the existing mechanics (just tweaking max speed, weapons load, or shielding). I have such fond memories. I started out in web programming largely to the web community around the game.

The Mighty Eighth reminds me of a take on Star Wars space combat game play that I wished was explored more, like the gunner role in a Y-wing, or what it's like to be the crew a Corellian Corvette taking on other similarly sized ships.


Having different energy retention and ‘flight envelope’ would at least let you make distinguishable ships to fly around. Couple that with the ship power management, stuff like shielding and so on could end up plenty complicated. X-Wing vs. TIE Fighter and Allegiance are two games that did movie space combat really well. I’d love a more detailed model in a version of either of those games.


Allegiance! Now there's a name I haven't read in a long time. tried to get into that community around the time the first Free Allegiance release happened, but I didn't end up with the right combination of personality and time to get really involved, and even though I think the gameplay might be more my jam today, I think the community has largely dried up, and I don't have nearly the time I used to for gaming. (A few years later, I got DEEP into ArmA and DCS, which led my career into academic research connected to defense training and simulation.)

Incidentally, this is another reason to be excited about the second coming of Microprose -- I'm unclear on the exact relationship, but I believe I read that some of the same leadership responsible for TitanIM is associated with the new Microprose.

TitanIM is a defense simulation engine, using Outerra, which is a world-scale 3d+terrain engine. Tech demos of Outerra are around, and there's at least a few TitanIM videos floating around. I've been out of the sim/training niche for a couple of years, but I believe Titan is still being marketed as a competitor to Virtual Battle Space (VBS) which is the ArmA engine, but expanded and specialized for training, and sold into government with the associated contract support, etc.

I have no idea if this overlap in leadership means Microprose might have access to/be using the same tech stack as Titan for the new Microprose games, but if they are, it could be pretty darn cool.


I wonder the same.

It seems like space sim combat ... almost is too weird, or twitchy or something or other to actually enjoy. At least I've found the more sim like it gets when it comes to sort of dog fighting combat the more it just gets immediately disorienting / feels to the user very random.

It's a strange thing.


Exactly, this is where the strength in numbers and economical power of the EU comes into play. EU commisions should contact the Russian foregin ministry and demand a full response immidiately.


EU needs Russian oil and gas they can't put up a serious fight


At the current hydrocarbon pricing, they can heat their homes with top grade gasoline. Western elites need to stop inventing excuses not to fight.


Anybody as eager for any war as you is insane.


There is a huge range of responses between “do nothing” and “war”.


And the user I responded to called for acts of war, not the lesser responses you suggest.


EU making itself energy independent whilst still buying from Russia would improve things mightily.


Looking for similar resources for Europe in general and Scandinavia in particular. Anyone know of something similar?


Salix can be a start. You have several dwarf or small species. Salix lanata for example.

Rhododendron tomentosum also

Describe your location. What kind of garden do you want to create?


Please elaborate. Genuinely curious.


If Boeing needs a less than average pilot I can surely use the paycheck


I don’t think pilots are paid what you think they are...


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